#include "fxcc/imgui/Editor.h"
#include "fxcc/core/graph/common/Channel.h"

using namespace fxcc::graph::common;
using namespace fxcc::imgui;

template <>
bool Editor::Edit<Channel>(const std::string &label, Channel &inst)
{
    EditInst<std::string>("m_NodeName", inst.m_NodeName);
    
    return false;
}
